Tuesday, March 16, 2010

Metro 2033

Metro 2033
Metro 2033 : English to Arabic translationShow romanization
After years of the existence of cooperative modes and features is difficult down the throats of the players who prefer to sit and enjoy the single player campaign of one-sided, and 4A games THQ has delivered a first-person shooter that hits all the right notes, from the beginning until the end of bittersweet.

What is a metro 2033? Well, it’s the shooter, which focuses a post-apocalyptic setting based within Russian. The freezing streets of Moscow, located above the tunnel, and the ruins of the Metro system in 2033. Developed by author Dmitry Glukhovsky (on the basis of his novel in 2002 (Metro 2033 is among the most stories line driven shooters in recent memory. For players who easily succumb to claustrophobia, Metro 2033 may not be a game for them as it’s a FPS with narrow halls that offer a strange moods throughout the story.

One assignment of the main Metro 2033 that works well is the minimalist approach of the result. Rather than transmitted trumpets and horns, and mixes recorded in the background painted a bleak picture of the situation of despair and hostility. Be clear, do not expect 2033 Metro Music For adrenaline pumping with a piece roaring loud, but be prepared for a memorable experience that will dampen the mood at the notes the devastation in all parts of the city annihilated from Moscow. It’s more of a game which reflects, he says, and one that gets in your face and scream, “Now this is what I am talking about!”

From the upcoming game design, Metro 2033 mixes it up a bit of force to protect installations standard. Remove any form of heads-up display, 4A Games has developed a beautiful title that immerses the player in the world where there is the surreal paranoia. If players end up getting lost when brave trip through the tunnels of Moscow, and they are able to withdraw on the map by clicking on the selection and hold the right trigger to see the compass, goals and where to go. If too dark, the developers included a lighter to get a better view on the map and see the direction on the compass for the next target.

Another resolution was designed to make the players pick up ammunition and weapons that were walking about the environment. Players must look directly at the bodies of their comrades killed in the fighting, or those enemies unlucky to fall prey to a dangerous environment on top of the soil. Again in January at the preview did not sport ammunition and weapons is enough to formulate a wonderful experience and breathtaking, without having to rummage around the environments as a tactic to stall. With the review of construction, it is clear that the developers came back and anted up ammunition scattered around the level ofthe players so do not always have to run mad about the survey part of the map looking for extra ammunition. Still, it has been nice to have a better notification of ammunition, where it was not necessary to look at them directly to the receipt.

Due to dark environments, players are provided with the lamp that has the players can hold down the charger to pump up to look at the wider environment. There is also gas masks to use in terms of surface air is toxic due to the radiation. These aspects help to create the feeling that the world is not fine and elegant – it’s full of turmoil and danger at every corner on behalf of the Dark Ones, objects that are psychological and long long time, is not there to rid the world of humans, and once for all.

The mechanics of shooting in the Metro 2033 need to be tightened on the final outcome often walk through mutant and a barrage of shots with the animation has no effect because the bullets that caused the flash before. There are four categories of weapons – a pistol and heavy, and made automatic – to go to a different row by rounds of ammunition. In the “military grade” is the strongest of the bunch and provided the damage does not want to bear the mutant. Of weapons, and throw the knife shows that the candidate preferred by the end of the trip a year ago, well, it allows for the experience that allows me to feel as if you were poking]. Kill enemies with just a knife, it’s moments like this that create the enjoyment of the vacuum.

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